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Shade

Assassin Epic Ranked · Gold Bounty
48.9%Win rate in Bounty
11,786Games
95Trust Score
48. of 105Rank in Bounty

Best map: Pit Stop with 56.9% from 7,113 games.

Wins early — in Brawl Ball 3.2 points better in short rounds than in long ones (51.3% against 48.1%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 53.48.9 %
Popularity 59.0.65 %
Breadth 47.13% of maps
Counter safety 23.28.6 %
Star rate 62.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 56.3% from 103 appearances08/06 — 51.2% from 86 appearances08/20 — 52.0% from 2,451 appearances08/21 — 49.1% from 2,322 appearances08/22 — 46.5% from 1,695 appearances08/23 — 47.4% from 1,459 appearances08/24 — 48.4% from 2,151 appearances08/25 — 48.3% from 1,667 appearances
56.3%08/05 48.3%08/25

Pick rate

08/05 — 0.5% from 103 appearances08/06 — 0.7% from 86 appearances08/20 — 0.7% from 2,451 appearances08/21 — 0.7% from 2,322 appearances08/22 — 0.7% from 1,695 appearances08/23 — 0.7% from 1,459 appearances08/24 — 0.6% from 2,151 appearances08/25 — 0.6% from 1,667 appearances
0.5%08/05 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.

Silver — 52.7% from 723 gamesGold — 49.0% from 12,062 gamesDiamond — 48.3% from 14,813 gamesMythic — 46.7% from 65,076 gamesLegendary — 48.4% from 21,864 gamesMasters — 52.8% from 523 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 52.3%
8581 91
Hideout Bounty 40.5%
1497 65
Dry Season Bounty 39.8%
706 53
Shooting Star Bounty 38.2%
1002 59

Against whom

Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.6% against Doug in Gem Grab. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.5% 499 games Tick 54.9% 2,044 games Carl 57.7% 537 games Bo 56.4% 718 games Pearl 57.7% 414 games Brock 52.6% 3,438 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.2% 78.6%
2 Netrox💖Lenox Masters 34 37.9% 64.7%
3 Bistoo🍥 Masters 23 37.6% 73.9%
4 🙈george<3 Legendary 35 36.8% 60.0%
5 plasma Legendary 27 36.1% 63.0%