Best map: Safe(r) Zone with 60.2% from 871 games.
Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 212 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
49.7% | 1061 | 59 | ||
Dry Season prev. season |
41.5% | 2543 | 72 | ||
Shooting Star prev. season |
39.9% | 1701 | 66 | ||
Hideout prev. season |
39.4% | 3592 | 78 |
Direct duels in Bounty: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Doug in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
508 games
Carl
58.2%
548 games
Tick
54.7%
2,076 games
Pearl
58.2%
421 games
Bo
56.0%
730 games
Brock
52.6%
3,509 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.1% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.8% | 64.7% |
| 3 | plasma | Legendary | 32 | 37.7% | 65.6% |
| 4 | Bistoo🍥 | Masters | 26 | 37.3% | 69.2% |
| 5 | Marii💜🌷 | Masters | 27 | 36.9% | 66.7% |