My roster

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EN

Shade

Assassin Epic Ranked · Silver
55.9%Win rate across all maps
12,125Games
96Trust Score
23. of 105Rank by score

Best map: Parallel Plays with 63.6% from 1,948 games.

Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.4% against 47.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 48.
Win rate 77.55.9 %
Popularity 50.0.49 %
Breadth 77.37% of maps
Counter safety 92.37.3 %
Star rate 48.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 59.6% from 1,166 appearances08/21 — 53.1% from 1,084 appearances08/22 — 53.3% from 1,029 appearances08/23 — 55.6% from 1,004 appearances08/24 — 56.2% from 1,400 appearances08/25 — 57.1% from 1,437 appearances08/26 — 57.4% from 1,224 appearances08/27 — 53.8% from 1,049 appearances08/28 — 54.3% from 922 appearances08/29 — 57.2% from 895 appearances08/30 — 55.5% from 824 appearances08/31 — 57.1% from 91 appearances
59.6%08/20 57.1%08/31

Pick rate

08/20 — 0.4% from 1,166 appearances08/21 — 0.5% from 1,084 appearances08/22 — 0.6% from 1,029 appearances08/23 — 0.6% from 1,004 appearances08/24 — 0.5% from 1,400 appearances08/25 — 0.5% from 1,437 appearances08/26 — 0.5% from 1,224 appearances08/27 — 0.5% from 1,049 appearances08/28 — 0.5% from 922 appearances08/29 — 0.5% from 895 appearances08/30 — 0.5% from 824 appearances08/31 — 0.5% from 91 appearances
0.4%08/20 0.5%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.6% from 2,855 gamesSilver — 55.9% from 12,294 gamesGold — 48.8% from 171,174 gamesDiamond — 49.1% from 147,505 gamesMythic — 48.7% from 455,563 gamesLegendary — 50.6% from 193,531 gamesMasters — 53.9% from 6,908 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 63.6%
1948 68
Pit Stop Heist 65.2%
371 44
Triple Dribble Brawl Ball 61.2%
832 56
Kaboom Canyon Heist 60.6%
432 46
Layer Cake Bounty 58.2%
804 55
Bridge Too Far Heist 59.4%
352 43
Pinball Dreams Brawl Ball 57.9%
480 48
Hot Potato Heist 57.9%
321 42
Safe Zone Heist 56.9%
313 41
New Horizons Knockout 56.3%
302 41
Belle's Rock Knockout 54.5%
429 46
Open Business Hot Zone 54.6%
370 44
Hard Rock Mine Gem Grab 54.1%
381 44
Flaring Phoenix Knockout 54.5%
310 41
Safe(r) Zone Heist 56.7%
180 33
Gem Fort Gem Grab 52.8%
381 44
Spiraling Out Brawl Ball 51.9%
513 49
Center Stage Brawl Ball 52.7%
366 43
Sneaky Fields Brawl Ball 50.4%
506 48
Ring of Fire Hot Zone 51.3%
238 37
Dueling Beetles Hot Zone 49.6%
389 44
Dry Season Bounty 49.5%
196 34
Hideout Bounty 47.7%
277 39
Double Swoosh Gem Grab 47.5%
295 40
Beach Ball Brawl Ball 47.4%
196 34
Undermine Gem Grab 46.1%
323 42
Rustic Arcade Gem Grab 46.6%
161 31
Pinhole Punt Brawl Ball 50.0%
10 0
Shooting Star Bounty 44.8%
232 37
Out in the Open Knockout 43.3%
217 36

Who beats Shade and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 110 50.4% 69.1%
2 @false hope_ BS Masters 41 45.0% 78.0%
3 Netrox💖Lenox Masters 136 44.4% 56.6%
4 TikTok|たまごっち Legendary 56 44.0% 67.9%
5 пакeтик мeфа Legendary 52 43.2% 67.3%