Best map: Safe(r) Zone with 60.3% from 869 games.
Wins early — in Hot Zone 3.4 points better in short rounds than in long ones (50.5% against 47.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.8 — rewards skill: from Silver to Masters the win rate climbs by 3.8 points (regression 48.8% to 52.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
53.4% | 3088 | 75 | ||
Triple Dribble ![]() |
53.6% | 1266 | 62 | ||
Pinball Dreams ![]() |
53.3% | 1041 | 59 | ||
Spiraling Out +Mythic |
52.7% | 1154 | 61 | ||
Sneaky Fields ![]() |
50.1% | 991 | 58 | ||
Pinhole Punt +Mythic + Masters |
52.6% | 38 | 10 | ||
Beach Ball +Mythic |
39.6% | 91 | 23 |
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Doug in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
63.2%
348 games
Ash
58.1%
1,233 games
Rico
54.9%
6,349 games
Griff
54.6%
6,932 games
Bibi
54.4%
4,493 games
Nita
55.7%
1,225 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.1% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.9% | 64.7% |
| 3 | plasma | Legendary | 32 | 37.7% | 65.6% |
| 4 | Bistoo🍥 | Masters | 26 | 37.3% | 69.2% |
| 5 | Marii💜🌷 | Masters | 27 | 36.9% | 66.7% |