My roster

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EN

Shade

Assassin Epic Ranked · Gold Gem Grab
45.8%Win rate in Gem Grab
8,595Games
91Trust Score
72. of 105Rank in Gem Grab
+10.0Skill bonus

Best map: Pit Stop with 56.9% from 7,113 games.

Wins early — in Brawl Ball 3.2 points better in short rounds than in long ones (51.3% against 48.1%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.45.8 %
Popularity 48.0.38 %
Breadth 47.13% of maps
Counter safety 32.29.7 %
Star rate 31.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 52.4% from 105 appearances08/06 — 42.6% from 108 appearances08/20 — 49.3% from 1,550 appearances08/21 — 46.6% from 1,617 appearances08/22 — 47.0% from 1,300 appearances08/23 — 44.9% from 1,153 appearances08/24 — 41.5% from 1,647 appearances08/25 — 45.3% from 1,297 appearances
52.4%08/05 45.3%08/25

Pick rate

08/05 — 0.4% from 105 appearances08/06 — 0.5% from 108 appearances08/20 — 0.4% from 1,550 appearances08/21 — 0.4% from 1,617 appearances08/22 — 0.4% from 1,300 appearances08/23 — 0.4% from 1,153 appearances08/24 — 0.4% from 1,647 appearances08/25 — 0.3% from 1,297 appearances
0.4%08/05 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.0 — rewards skill: from Silver to Masters the win rate climbs by 10.0 points (regression 42.1% to 52.1%). The higher the tier, the better he does.

Silver — 47.2% from 794 gamesGold — 45.8% from 8,932 gamesDiamond — 45.9% from 11,343 gamesMythic — 47.0% from 51,115 gamesLegendary — 51.6% from 24,343 gamesMasters — 53.5% from 1,212 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 50.7%
2764 74
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 47.4%
5765 85
Gem Fort Gem Grab 45.6%
2289 71
Crystal Arcade Gem Grab+Diamondprev. season 44.1%
755 54
Undermine Gem Grab 43.6%
1439 64
Double Swoosh Gem Grab 41.8%
1247 62
Rustic Arcade Gem Grab 39.7%
856 56

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.6% against Doug in Gem Grab. On average the worst case sits at 28.6%.

Counters

Shade counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.8% 637 games Ash 60.1% 373 games Rico 53.7% 2,165 games Charlie 60.5% 195 games Tara 55.6% 383 games Griff 51.3% 2,094 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.2% 78.6%
2 Netrox💖Lenox Masters 34 37.9% 64.7%
3 Bistoo🍥 Masters 23 37.6% 73.9%
4 🙈george<3 Legendary 35 36.8% 60.0%
5 plasma Legendary 27 36.1% 63.0%