Best map: Pit Stop with 56.9% from 7,113 games.
Wins early — in Brawl Ball 3.2 points better in short rounds than in long ones (51.3% against 48.1%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.0 — rewards skill: from Silver to Masters the win rate climbs by 10.0 points (regression 42.1% to 52.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
50.7% | 2764 | 74 | ||
Deathcap Trap +Diamond + Mythicprev. season |
47.4% | 5765 | 85 | ||
Gem Fort ![]() |
45.6% | 2289 | 71 | ||
Crystal Arcade +Diamondprev. season |
44.1% | 755 | 54 | ||
Undermine ![]() |
43.6% | 1439 | 64 | ||
Double Swoosh ![]() |
41.8% | 1247 | 62 | ||
Rustic Arcade ![]() |
39.7% | 856 | 56 |
Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.6% against Doug in Gem Grab. On average the worst case sits at 28.6%.
Shade counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.8%
637 games
Ash
60.1%
373 games
Rico
53.7%
2,165 games
Charlie
60.5%
195 games
Tara
55.6%
383 games
Griff
51.3%
2,094 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.2% | 78.6% |
| 2 | Netrox💖Lenox | Masters | 34 | 37.9% | 64.7% |
| 3 | Bistoo🍥 | Masters | 23 | 37.6% | 73.9% |
| 4 | 🙈george<3 | Legendary | 35 | 36.8% | 60.0% |
| 5 | plasma | Legendary | 27 | 36.1% | 63.0% |