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EN

Shade

Assassin Epic Ranked · Legendary Gem Grab
55.0%Win rate in Gem Grab
1,459Games
64Trust Score
9. of 105Rank in Gem Grab
+9.8Skill bonus

Best map: Safe(r) Zone with 60.1% from 885 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 94.55.0 %
Popularity 31.0.34 %
Breadth 72.17% of maps
Counter safety 37.31.6 %
Star rate 42.23.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 221 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 1,166 appearances08/05 — 51.9% from 2,511 appearances08/06 — 49.9% from 1,353 appearances08/07 — 49.5% from 553 appearances08/08 — 50.9% from 745 appearances08/09 — 49.1% from 844 appearances08/10 — 52.1% from 2,197 appearances08/11 — 50.5% from 3,998 appearances08/12 — 52.2% from 3,030 appearances08/13 — 51.1% from 1,659 appearances08/14 — 50.6% from 1,061 appearances08/15 — 52.7% from 959 appearances08/16 — 53.0% from 886 appearances08/17 — 56.1% from 734 appearances08/18 — 54.8% from 750 appearances08/19 — 51.1% from 268 appearances08/23 — 59.0% from 251 appearances08/24 — 58.3% from 367 appearances08/25 — 49.6% from 395 appearances
50.5%08/04 49.6%08/25

Pick rate

08/04 — 0.6% from 1,166 appearances08/05 — 0.6% from 2,511 appearances08/06 — 0.6% from 1,353 appearances08/07 — 0.5% from 553 appearances08/08 — 0.6% from 745 appearances08/09 — 0.6% from 844 appearances08/10 — 0.5% from 2,197 appearances08/11 — 0.5% from 3,998 appearances08/12 — 0.6% from 3,030 appearances08/13 — 0.5% from 1,659 appearances08/14 — 0.5% from 1,061 appearances08/15 — 0.5% from 959 appearances08/16 — 0.5% from 886 appearances08/17 — 0.5% from 734 appearances08/18 — 0.5% from 750 appearances08/19 — 0.5% from 268 appearances08/23 — 0.6% from 251 appearances08/24 — 0.6% from 367 appearances08/25 — 0.5% from 395 appearances
0.6%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.8 — rewards skill: from Silver to Masters the win rate climbs by 9.8 points (regression 42.3% to 52.1%). The higher the tier, the better he does.

Silver — 47.2% from 861 gamesGold — 45.8% from 9,809 gamesDiamond — 45.9% from 11,748 gamesMythic — 47.1% from 51,385 gamesLegendary — 51.6% from 24,511 gamesMasters — 53.6% from 1,220 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 55.6%
1064 59
Gem Fort Gem Grabprev. season 49.6%
4625 81
Deathcap Trap Gem Grabprev. season 49.4%
2564 73
Crystal Arcade Gem Grabprev. season 49.0%
3179 76
Undermine Gem Grabprev. season 46.7%
995 58
Rustic Arcade Gem Grab+Mythicprev. season 40.0%
1533 65
Double Swoosh Gem Grab+Mythicprev. season 39.2%
3636 78

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.6% against Doug in Gem Grab. On average the worst case sits at 28.6%.

Counters

Shade counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.1% 678 games Ash 61.3% 401 games Rico 53.2% 2,348 games Charlie 60.3% 209 games Tara 56.2% 418 games Griff 51.5% 2,268 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 41 42.3% 75.6%
2 Bistoo🍥 Masters 28 37.9% 71.4%
3 Netrox💖Lenox Masters 34 37.5% 64.7%
4 plasma Legendary 32 37.3% 65.6%
5 🙈george<3 Legendary 37 37.3% 62.2%