Best map: Safe(r) Zone with 60.1% from 885 games.
Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 19 days. 10 earlier days are left out — below 221 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.8 — rewards skill: from Silver to Masters the win rate climbs by 9.8 points (regression 42.3% to 52.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
55.6% | 1064 | 59 | ||
Gem Fort prev. season |
49.6% | 4625 | 81 | ||
Deathcap Trap prev. season |
49.4% | 2564 | 73 | ||
Crystal Arcade prev. season |
49.0% | 3179 | 76 | ||
Undermine prev. season |
46.7% | 995 | 58 | ||
Rustic Arcade +Mythicprev. season |
40.0% | 1533 | 65 | ||
Double Swoosh +Mythicprev. season |
39.2% | 3636 | 78 |
Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.6% against Doug in Gem Grab. On average the worst case sits at 28.6%.
Shade counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.1%
678 games
Ash
61.3%
401 games
Rico
53.2%
2,348 games
Charlie
60.3%
209 games
Tara
56.2%
418 games
Griff
51.5%
2,268 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 41 | 42.3% | 75.6% |
| 2 | Bistoo🍥 | Masters | 28 | 37.9% | 71.4% |
| 3 | Netrox💖Lenox | Masters | 34 | 37.5% | 64.7% |
| 4 | plasma | Legendary | 32 | 37.3% | 65.6% |
| 5 | 🙈george<3 | Legendary | 37 | 37.3% | 62.2% |