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EN

Shade

Assassin Epic Ranked · Silver Gem Grab
49.6%Win rate in Gem Grab
1,513Games
65Trust Score
38. of 105Rank in Gem Grab
+8.6Skill bonus

Best map: Parallel Plays with 63.7% from 1,915 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 57.49.6 %
Popularity 38.0.37 %
Breadth 77.37% of maps
Counter safety 37.31.5 %
Star rate 41.19.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/30, 11 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/30.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 48.0% from 150 appearances08/21 — 45.5% from 156 appearances08/22 — 44.4% from 133 appearances08/23 — 48.5% from 130 appearances08/24 — 50.0% from 178 appearances08/25 — 55.0% from 191 appearances08/26 — 48.2% from 141 appearances08/27 — 54.5% from 121 appearances08/28 — 48.4% from 91 appearances08/29 — 48.7% from 117 appearances08/30 — 54.3% from 105 appearances
48.0%08/20 54.3%08/30

Pick rate

08/20 — 0.3% from 150 appearances08/21 — 0.4% from 156 appearances08/22 — 0.4% from 133 appearances08/23 — 0.4% from 130 appearances08/24 — 0.3% from 178 appearances08/25 — 0.4% from 191 appearances08/26 — 0.3% from 141 appearances08/27 — 0.4% from 121 appearances08/28 — 0.3% from 91 appearances08/29 — 0.4% from 117 appearances08/30 — 0.5% from 105 appearances
0.3%08/20 0.5%08/30

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 42.5% to 51.1%). The higher the tier, the better he does.

Bronze — 58.6% from 447 gamesSilver — 49.4% from 1,545 gamesGold — 45.8% from 16,633 gamesDiamond — 45.7% from 14,735 gamesMythic — 47.2% from 54,671 gamesLegendary — 51.3% from 27,941 gamesMasters — 53.4% from 1,458 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 30 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 53.8%
377 44
Gem Fort Gem Grab 52.3%
371 44
Double Swoosh Gem Grab 47.2%
290 40
Rustic Arcade Gem Grab 46.3%
160 31
Undermine Gem Grab 45.4%
315 41

Against whom

Direct duels in Gem Grab: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.1% against Doug in Gem Grab. On average the worst case sits at 29.5%.

Counters

Shade counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.6% 1,083 games Ash 58.8% 760 games Rico 52.7% 3,924 games Tara 54.1% 752 games Griff 51.2% 3,946 games Bo 51.5% 2,606 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 110 50.3% 69.1%
2 Netrox💖Lenox Masters 129 44.5% 57.4%
3 @false hope_ BS Masters 39 44.1% 76.9%
4 TikTok|たまごっち Legendary 53 43.5% 67.9%
5 пакeтик мeфа Legendary 52 43.1% 67.3%