Best map: Safe Zone with 56.3% from 3,231 games.
Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 5 of 20 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
56.3% | 3231 | 76 | ||
Pit Stop ![]() |
55.6% | 1738 | 67 | ||
Bridge Too Far prev. season |
53.5% | 1660 | 66 | ||
Hot Potato ![]() |
50.3% | 868 | 56 | ||
Kaboom Canyon prev. season |
48.7% | 1214 | 61 |
Direct duels in Heist: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Doug in Gem Grab. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.0%
6,725 games
Bibi
61.8%
1,633 games
Edgar
59.5%
9,412 games
Nita
59.7%
2,837 games
Mico
58.9%
3,873 games
Cordelius
59.8%
1,923 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 28 | 40.0% | 78.6% |
| 2 | Bistoo🍥 | Masters | 28 | 38.2% | 71.4% |
| 3 | Netrox💖Lenox | Masters | 34 | 37.7% | 64.7% |
| 4 | plasma | Legendary | 32 | 37.6% | 65.6% |
| 5 | Marii💜🌷 | Masters | 27 | 36.8% | 66.7% |