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EN

Shade

Assassin Epic Ranked · Diamond Hot Zone
48.4%Win rate in Hot Zone
19,988Games
100Trust Score
50. of 105Rank in Hot Zone
−6.2Skill bonus

Best map: Pit Stop with 57.2% from 10,486 games.

Wins early — in Hot Zone 3.4 points better in short rounds than in long ones (50.5% against 47.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 34.
Win rate 50.48.4 %
Popularity 83.1.75 %
Breadth 51.17% of maps
Counter safety 49.36.4 %
Star rate 34.15.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 47.1% from 310 appearances08/05 — 50.8% from 1,053 appearances08/06 — 51.5% from 984 appearances08/11 — 48.7% from 197 appearances08/12 — 51.0% from 431 appearances08/13 — 51.5% from 736 appearances08/14 — 48.4% from 796 appearances08/15 — 46.6% from 804 appearances08/16 — 48.5% from 860 appearances08/17 — 47.7% from 963 appearances08/18 — 49.4% from 906 appearances08/19 — 48.2% from 272 appearances08/20 — 47.4% from 3,271 appearances08/21 — 49.1% from 5,330 appearances08/22 — 47.8% from 3,634 appearances08/23 — 49.2% from 2,501 appearances08/24 — 47.9% from 2,927 appearances08/25 — 49.0% from 2,241 appearances
47.1%08/04 49.0%08/25

Pick rate

08/04 — 1.2% from 310 appearances08/05 — 1.3% from 1,053 appearances08/06 — 1.3% from 984 appearances08/11 — 1.4% from 197 appearances08/12 — 1.2% from 431 appearances08/13 — 1.3% from 736 appearances08/14 — 1.3% from 796 appearances08/15 — 1.3% from 804 appearances08/16 — 1.2% from 860 appearances08/17 — 1.3% from 963 appearances08/18 — 1.2% from 906 appearances08/19 — 1.5% from 272 appearances08/20 — 1.9% from 3,271 appearances08/21 — 1.8% from 5,330 appearances08/22 — 1.8% from 3,634 appearances08/23 — 1.7% from 2,501 appearances08/24 — 1.6% from 2,927 appearances08/25 — 1.6% from 2,241 appearances
1.2%08/04 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.2 — punishes weak opponents: from Silver to Masters the win rate drops by 6.2 points (regression 52.2% to 46.0%). Higher up he gets outplayed.

Silver — 58.7% from 1,413 gamesGold — 51.4% from 29,039 gamesDiamond — 48.7% from 28,537 gamesMythic — 48.3% from 114,807 gamesLegendary — 47.7% from 37,602 gamesMasters — 51.6% from 775 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Parallel Plays Hot Zone 49.8%
15666 100
Open Business Hot Zone 46.7%
1856 68
Dueling Beetles Hot Zone 43.0%
1939 68
Ring of Fire Hot Zone 34.7%
527 49

Against whom

Direct duels in Hot Zone: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Doug in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Doug 62.6% 4,001 games R-T 60.2% 2,012 games Jacky 61.4% 997 games Bibi 57.9% 4,752 games Hank 58.9% 1,483 games Kenji 56.3% 2,250 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 28 40.2% 78.6%
2 Netrox💖Lenox Masters 34 37.9% 64.7%
3 Bistoo🍥 Masters 23 37.6% 73.9%
4 🙈george<3 Legendary 35 36.8% 60.0%
5 plasma Legendary 27 36.1% 63.0%