Best map: Pit Stop with 57.2% from 10,993 games.
Wins early — in Brawl Ball 4.5 points better in short rounds than in long ones (52.4% against 47.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/30, 20 days. 12 earlier days are left out — below 108 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.1 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.1 points (regression 45.3% to 43.3%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
43.6% | 1559 | 65 | ||
Belle's Rock ![]() |
42.7% | 2826 | 74 | ||
New Horizons ![]() |
38.3% | 1188 | 61 | ||
Out in the Open ![]() |
36.9% | 582 | 50 |
Direct duels in Knockout: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.6% against Doug in Gem Grab. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
53.6%
418 games
Pearl
54.2%
288 games
Mr. P
55.2%
163 games
Edgar
47.9%
3,997 games
Brock
47.8%
3,499 games
Grom
50.2%
492 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 110 | 50.4% | 69.1% |
| 2 | @false hope_ BS | Masters | 41 | 45.0% | 78.0% |
| 3 | Netrox💖Lenox | Masters | 138 | 44.9% | 57.2% |
| 4 | TikTok|たまごっち | Legendary | 56 | 44.0% | 67.9% |
| 5 | пакeтик мeфа | Legendary | 52 | 43.2% | 67.3% |