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Shade

Assassin Epic Ranked · Silver Knockout
53.0%Win rate in Knockout
1,223Games
62Trust Score
36. of 105Rank in Knockout

Best map: Parallel Plays with 63.7% from 1,911 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 29.Star rate
Win rate 62.53.0 %
Popularity 30.0.35 %
Breadth 77.37% of maps
Counter safety 29.32.5 %
Star rate 54.19.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/30, 11 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/30.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 55.0% from 109 appearances08/21 — 52.2% from 90 appearances08/22 — 50.5% from 99 appearances08/23 — 47.6% from 103 appearances08/24 — 53.4% from 131 appearances08/25 — 58.5% from 147 appearances08/26 — 44.6% from 139 appearances08/27 — 56.0% from 125 appearances08/28 — 50.9% from 110 appearances08/29 — 59.6% from 89 appearances08/30 — 55.6% from 81 appearances
55.0%08/20 55.6%08/30

Pick rate

08/20 — 0.3% from 109 appearances08/21 — 0.3% from 90 appearances08/22 — 0.4% from 99 appearances08/23 — 0.4% from 103 appearances08/24 — 0.3% from 131 appearances08/25 — 0.3% from 147 appearances08/26 — 0.4% from 139 appearances08/27 — 0.4% from 125 appearances08/28 — 0.4% from 110 appearances08/29 — 0.3% from 89 appearances08/30 — 0.4% from 81 appearances
0.3%08/20 0.4%08/30

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 66.9% from 417 gamesSilver — 53.3% from 1,246 gamesGold — 42.8% from 12,285 gamesDiamond — 41.7% from 8,660 gamesMythic — 44.0% from 30,119 gamesLegendary — 46.0% from 3,863 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 54.9%
417 45
New Horizons Knockout 55.9%
295 40
Flaring Phoenix Knockout 54.4%
298 40
Out in the Open Knockout 43.2%
213 35

Against whom

Direct duels in Knockout: how Shade does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.2% against Doug in Gem Grab. On average the worst case sits at 29.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 53.7% 408 games Pearl 54.1% 268 games Mr. P 56.0% 150 games Edgar 48.1% 3,861 games Carl 50.6% 340 games Grom 49.8% 468 games

Who plays him best soon

Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 110 50.3% 69.1%
2 Netrox💖Lenox Masters 126 44.2% 57.1%
3 @false hope_ BS Masters 39 44.1% 76.9%
4 пакeтик мeфа Legendary 50 43.8% 70.0%
5 TikTok|たまごっち Legendary 53 43.5% 67.9%