Best map: Sneaky Fields with 47.3% from 224 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (26.3% against 40.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked more often — 0.9% to 1.0% pick rate, up 14 %. The win rate moved 3.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +22.0 — rewards skill: from Bronze to Masters the win rate climbs by 22.0 points (regression 30.9% to 52.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
47.3% | 224 | 36 | ||
Gem Fort ![]() |
42.6% | 136 | 29 | ||
Deathcap Trap prev. season |
28.6% | 14 | 0 | ||
Center Stage ![]() |
40.5% | 215 | 36 | ||
Double Swoosh ![]() |
39.7% | 151 | 30 | ||
Pinball Dreams ![]() |
39.8% | 176 | 33 | ||
Triple Dribble ![]() |
39.5% | 190 | 34 | ||
Crystal Arcade prev. season |
15.0% | 20 | 0 | ||
Hard Rock Mine ![]() |
36.3% | 135 | 29 | ||
Undermine ![]() |
33.8% | 130 | 28 | ||
Spiraling Out ![]() |
34.3% | 166 | 32 | ||
Rustic Arcade ![]() |
30.6% | 121 | 27 | ||
Ring of Fire ![]() |
29.3% | 116 | 26 | ||
Dry Season ![]() |
26.8% | 112 | 26 | ||
Open Business ![]() |
26.5% | 117 | 26 | ||
Pit Stop ![]() |
25.7% | 109 | 25 | ||
Hot Potato ![]() |
24.8% | 113 | 26 | ||
Kaboom Canyon ![]() |
23.9% | 117 | 26 | ||
Safe(r) Zone ![]() |
22.9% | 109 | 25 | ||
Layer Cake ![]() |
21.8% | 101 | 24 | ||
Shooting Star ![]() |
23.3% | 120 | 27 | ||
Parallel Plays ![]() |
24.1% | 133 | 28 | ||
Dueling Beetles ![]() |
23.9% | 134 | 28 | ||
Safe Zone ![]() |
19.8% | 101 | 24 | ||
Flaring Phoenix ![]() |
22.3% | 121 | 27 | ||
Out in the Open ![]() |
21.5% | 121 | 27 | ||
Belle's Rock ![]() |
18.6% | 113 | 26 | ||
Bridge Too Far ![]() |
16.7% | 108 | 25 | ||
Hideout ![]() |
19.1% | 131 | 28 | ||
New Horizons ![]() |
15.9% | 113 | 26 |
Direct duels in Brawl Ball: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Jessie in Heist — hard countered there, so better picked once the answer is gone.
Nobody counters Shelly here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
54.4%
1,830 games
Doug
56.4%
385 games
Emz
52.9%
1,512 games
Gale
59.6%
188 games
Bull
51.7%
1,431 games
Trunk
51.0%
1,582 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list