Only Parallel Plays. 08/08 to 08/20, 3 days. 1 earlier day is left out — below 148 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/20.
Direct duels in Hot Zone: how Shelly does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tick
56.4%
234 games
Trunk
53.4%
442 games
Bo
55.6%
241 games
Doug
55.1%
127 games
Nori
49.6%
234 games
Kaze
47.8%
368 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list