Best map: Sneaky Fields with 47.4% from 2,511 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (26.3% against 40.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.4% to 0.6% pick rate, up 43 %. The win rate moved 0.7 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.7 — rewards skill: from Bronze to Masters the win rate climbs by 21.7 points (regression 31.1% to 52.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
47.4% | 2511 | 72 | ||
Double Swoosh ![]() |
48.0% | 941 | 58 | ||
Hard Rock Mine ![]() |
48.8% | 480 | 48 | ||
Gem Fort ![]() |
47.1% | 707 | 53 | ||
Center Stage ![]() |
46.3% | 1366 | 63 | ||
Flaring Phoenix prev. season |
44.5% | 1276 | 62 | ||
Undermine ![]() |
44.2% | 527 | 49 | ||
Spiraling Out ![]() |
43.7% | 830 | 56 | ||
Parallel Plays ![]() |
44.0% | 441 | 46 | ||
Triple Dribble ![]() |
43.3% | 1045 | 59 | ||
Layer Cake prev. season |
42.7% | 1409 | 64 | ||
Deathcap Trap prev. season |
42.7% | 1089 | 60 | ||
Dry Season prev. season |
42.4% | 670 | 53 | ||
Crystal Arcade prev. season |
41.5% | 1262 | 62 | ||
New Horizons prev. season |
41.6% | 819 | 56 | ||
Safe(r) Zone ![]() |
40.0% | 120 | 27 | ||
Pinball Dreams ![]() |
41.3% | 830 | 56 | ||
Belle's Rock prev. season |
41.1% | 945 | 58 | ||
Hideout prev. season |
39.3% | 748 | 54 | ||
Pit Stop ![]() |
37.0% | 189 | 34 | ||
Rustic Arcade prev. season |
38.9% | 929 | 57 | ||
Ring of Fire prev. season |
38.6% | 866 | 56 | ||
Dueling Beetles prev. season |
38.3% | 1338 | 63 | ||
Out in the Open prev. season |
37.7% | 798 | 55 | ||
Open Business prev. season |
37.6% | 1072 | 60 | ||
Hot Potato prev. season |
37.0% | 875 | 57 | ||
Bridge Too Far prev. season |
35.6% | 489 | 48 | ||
Kaboom Canyon prev. season |
34.9% | 750 | 54 | ||
Shooting Star prev. season |
34.6% | 598 | 51 | ||
Safe Zone prev. season |
33.9% | 561 | 50 |
Direct duels in Knockout: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Jessie in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
53.3%
285 games
Trunk
58.1%
86 games
Kaze
50.4%
335 games
Mortis
52.9%
119 games
Starr Nova
52.8%
72 games
Nori
49.0%
202 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list