Best map: Sneaky Fields with 48.4% from 3,470 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (26.3% against 40.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/02 to 08/21, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.7 — rewards skill: from Bronze to Masters the win rate climbs by 21.7 points (regression 31.1% to 52.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
48.4% | 3470 | 77 | ||
Center Stage ![]() |
45.9% | 2517 | 72 | ||
Deathcap Trap prev. season |
48.2% | 137 | 29 | ||
Double Swoosh ![]() |
44.5% | 1877 | 68 | ||
Pinball Dreams ![]() |
41.8% | 1870 | 68 | ||
Triple Dribble ![]() |
41.6% | 2120 | 70 | ||
Spiraling Out ![]() |
40.4% | 1949 | 69 | ||
Gem Fort ![]() |
40.4% | 1536 | 65 | ||
Crystal Arcade prev. season |
38.8% | 170 | 32 | ||
Undermine ![]() |
39.7% | 1303 | 62 | ||
Hard Rock Mine ![]() |
38.9% | 1134 | 60 | ||
Layer Cake ![]() |
31.9% | 967 | 58 | ||
Rustic Arcade ![]() |
31.2% | 785 | 55 | ||
Parallel Plays ![]() |
30.4% | 1049 | 59 | ||
Dueling Beetles ![]() |
29.3% | 921 | 57 | ||
Out in the Open ![]() |
28.8% | 788 | 55 | ||
Belle's Rock ![]() |
27.9% | 852 | 56 | ||
New Horizons ![]() |
27.7% | 816 | 55 | ||
Ring of Fire ![]() |
27.5% | 760 | 54 | ||
Flaring Phoenix ![]() |
27.7% | 932 | 57 | ||
Open Business ![]() |
25.6% | 845 | 56 | ||
Dry Season ![]() |
25.1% | 718 | 54 | ||
Hideout ![]() |
24.5% | 721 | 54 | ||
Shooting Star ![]() |
24.3% | 700 | 53 | ||
Hot Potato ![]() |
23.7% | 831 | 56 | ||
Pit Stop ![]() |
23.5% | 792 | 55 | ||
Kaboom Canyon ![]() |
22.9% | 730 | 54 | ||
Bridge Too Far ![]() |
18.0% | 671 | 53 | ||
Safe Zone ![]() |
17.9% | 691 | 53 | ||
Safe(r) Zone ![]() |
16.8% | 710 | 53 |
Direct duels in Knockout: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Jessie in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
53.3%
285 games
Trunk
58.1%
86 games
Kaze
50.4%
335 games
Mortis
52.9%
119 games
Starr Nova
52.8%
72 games
Nori
49.0%
202 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list