Wins late — in Bounty 7.0 points better in long rounds than in short ones (49.6% against 42.6%, split at 111 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +4.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Shelly does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
58.6%
1,905 games
Clancy
54.4%
1,357 games
Bo
52.3%
8,465 games
Nita
53.9%
1,162 games
Griff
50.9%
10,130 games
Tara
50.7%
6,817 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KONO | Legendary | 22 | 47.0% | 77.3% |
| 2 | PeteMbappé7🔥 | Legendary | 21 | 45.5% | 71.4% |
| 3 | MortisTimm1 | Legendary | 25 | 45.5% | 68.0% |
| 4 | まっさー | Mythic | 41 | 45.5% | 61.0% |
| 5 | NITERS | Mythic | 33 | 44.6% | 60.6% |