Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Shelly does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Shelly here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
58.2%
629 games
Bibi
53.0%
7,720 games
Doug
53.4%
1,720 games
Clancy
54.9%
725 games
Griff
51.0%
9,743 games
Bull
51.1%
5,738 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.2% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.7% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.2% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.0% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.6% | 56.5% |