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Shelly

Damage Dealer Common Ranked · Silver
39.2%Win rate across all maps
13,749Games
98Trust Score
73. of 105Rank by score
+9.0Skill bonus

Best map: Sneaky Fields with 50.3% from 934 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.39.2 %
Popularity 74.1.16 %
Breadth 0.0% of maps
Counter safety 33.24.2 %
Star rate 52.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 42.7% from 110 appearances08/05 — 38.7% from 217 appearances08/06 — 36.5% from 137 appearances08/20 — 29.9% from 3,339 appearances08/21 — 36.3% from 2,310 appearances08/22 — 44.3% from 1,739 appearances08/23 — 42.1% from 1,473 appearances08/24 — 43.3% from 2,494 appearances08/25 — 45.3% from 2,146 appearances08/26 — 46.4% from 248 appearances
42.7%08/04 46.4%08/26

Pick rate

08/04 — 1.8% from 110 appearances08/05 — 1.8% from 217 appearances08/06 — 1.8% from 137 appearances08/20 — 1.3% from 3,339 appearances08/21 — 1.2% from 2,310 appearances08/22 — 1.1% from 1,739 appearances08/23 — 1.0% from 1,473 appearances08/24 — 1.1% from 2,494 appearances08/25 — 1.1% from 2,146 appearances08/26 — 1.3% from 248 appearances
1.8%08/04 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.0 — rewards skill: from Bronze to Masters the win rate climbs by 9.0 points (regression 39.6% to 48.6%). The higher the tier, the better he does.

Bronze — 51.7% from 12,021 gamesSilver — 39.2% from 14,318 gamesGold — 40.8% from 106,843 gamesDiamond — 43.9% from 88,381 gamesMythic — 45.7% from 321,960 gamesLegendary — 48.9% from 38,374 gamesMasters — 54.9% from 610 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 50.3%
934 58
Center Stage Brawl Ball 49.2%
868 56
Hard Rock Mine Gem Grab 48.6%
486 48
Pinhole Punt Brawl Ball 66.7%
21 1
Pinball Dreams Brawl Ball 47.1%
713 53
Spiraling Out Brawl Ball 47.0%
689 53
Gem Fort Gem Grab 46.0%
520 49
Beach Ball Brawl Ball 50.0%
18 0
Double Swoosh Gem Grab 44.9%
632 52
Undermine Gem Grab 44.6%
520 49
Triple Dribble Brawl Ball 43.7%
737 54
Deathcap Trap Gem Grabprev. season 28.6%
14 0
Rustic Arcade Gem Grab 40.5%
395 45
Crystal Arcade Gem Grabprev. season 15.0%
20 0
Layer Cake Bounty 36.5%
400 45
Open Business Hot Zone 36.6%
421 46
Flaring Phoenix Knockout 36.6%
478 47
Dry Season Bounty 36.2%
395 45
Ring of Fire Hot Zone 35.6%
399 45
Parallel Plays Hot Zone 35.5%
453 47
Belle's Rock Knockout 34.5%
400 45
Out in the Open Knockout 33.3%
409 45
Pit Stop Heist 32.9%
368 44
Hot Potato Heist 32.9%
401 45
Kaboom Canyon Heist 32.7%
397 45
Safe(r) Zone Heist 30.0%
363 43
Dueling Beetles Hot Zone 30.7%
460 47
Shooting Star Bounty 30.0%
404 45
Bridge Too Far Heist 27.8%
335 42
New Horizons Knockout 27.5%
382 44
Hideout Bounty 26.7%
412 45
Safe Zone Heist 25.1%
339 42

Who beats Shelly and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.3% 65.4%
2 셀리로 플레까지 Mythic 38 34.8% 52.6%
3 김븝말아김밥 Diamond 24 34.3% 58.3%
4 やまぐっち Mythic 27 34.2% 55.6%
5 ☝️は Diamond 23 33.8% 56.5%