Best map: Sneaky Fields with 50.0% from 880 games.
Wins early — in Knockout 4.3 points better in short rounds than in long ones (41.3% against 45.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 7 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
50.0% | 880 | 57 | ||
Center Stage ![]() |
48.8% | 815 | 55 | ||
Pinball Dreams ![]() |
46.9% | 669 | 53 | ||
Spiraling Out ![]() |
46.7% | 661 | 52 | ||
Triple Dribble ![]() |
43.6% | 695 | 53 |
Direct duels in Brawl Ball: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Trunk in Heist. On average the worst case sits at 29.0%.
Nobody counters Shelly here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
58.1%
582 games
Bibi
53.2%
7,120 games
Doug
53.6%
1,567 games
Clancy
55.1%
670 games
Bull
51.2%
5,312 games
Griff
50.7%
9,055 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.4% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.9% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.5% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.3% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.9% | 56.5% |