Best map: Center Stage with 61.9% from 520 games.
Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/26, 7 days. 5 earlier days are left out — below 86 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.5 — rewards skill: from Bronze to Legendary the win rate climbs by 4.5 points (regression 43.4% to 47.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
54.8% | 449 | 47 | ||
Double Swoosh ![]() |
54.1% | 444 | 46 | ||
Undermine ![]() |
53.3% | 424 | 46 | ||
Rustic Arcade ![]() |
50.6% | 405 | 45 | ||
Hard Rock Mine ![]() |
46.9% | 426 | 46 |
Direct duels in Gem Grab: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.9% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.8%
1,200 games
Doug
57.8%
448 games
Clancy
58.3%
321 games
Bo
51.9%
2,263 games
Ash
53.5%
611 games
Carl
53.2%
421 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.2% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.7% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.2% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.1% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.7% | 56.5% |