Best map: Sneaky Fields with 50.2% from 913 games.
Wins early — in Knockout 3.9 points better in short rounds than in long ones (40.9% against 44.8%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.1 — rewards skill: from Bronze to Legendary the win rate climbs by 2.1 points (regression 33.5% to 35.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
32.6% | 365 | 43 | ||
Hot Potato ![]() |
32.2% | 391 | 44 | ||
Kaboom Canyon ![]() |
32.0% | 384 | 44 | ||
Safe(r) Zone ![]() |
29.8% | 362 | 43 | ||
Bridge Too Far ![]() |
28.0% | 332 | 42 | ||
Safe Zone ![]() |
25.1% | 338 | 42 |
Direct duels in Heist: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
53.4%
2,346 games
Mico
51.4%
942 games
Chuck
49.8%
705 games
Kaze
48.0%
2,318 games
Trunk
49.3%
689 games
Edgar
45.0%
3,931 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.5% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.9% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.5% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.4% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 34.0% | 56.5% |