Best map: Flaring Phoenix with 54.3% from 1,324 games.
Wins early — in Knockout 4.9 points better in short rounds than in long ones (40.5% against 45.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.6 — rewards skill: from Bronze to Legendary the win rate climbs by 11.6 points (regression 34.7% to 46.3%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 24 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles prev. season |
51.7% | 933 | 57 | ||
Open Business prev. season |
49.9% | 794 | 55 | ||
Parallel Plays prev. season |
47.0% | 2947 | 75 | ||
Ring of Fire prev. season |
45.6% | 3549 | 77 |
Direct duels in Hot Zone: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.9% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Shelly runs in 2 circles — whoever Shelly beats beats someone who in turn beats Shelly. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
55.1%
559 games
Trunk
51.4%
1,874 games
R-T
57.4%
155 games
Bo
50.0%
1,261 games
Bolt
55.1%
185 games
Juju
54.5%
165 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.2% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.7% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.2% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.1% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.7% | 56.5% |