My roster

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Shelly

Damage Dealer Common Ranked · Mythic Knockout
48.8%Win rate in Knockout
724Games
54Trust Score
60. of 105Rank in Knockout
+18.3Skill bonus

Best map: Double Swoosh with 56.4% from 622 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (41.3% against 45.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 59.48.8 %
Popularity 10.0.11 %
Breadth 30.3% of maps
Counter safety 14.29.7 %
Star rate 30.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 56.4% from 204 appearances08/05 — 53.6% from 633 appearances08/06 — 46.5% from 565 appearances08/07 — 41.7% from 108 appearances08/08 — 51.0% from 100 appearances08/09 — 42.1% from 107 appearances08/10 — 51.0% from 341 appearances08/11 — 45.2% from 1,204 appearances08/12 — 47.7% from 2,108 appearances08/13 — 49.9% from 2,425 appearances08/14 — 48.3% from 2,434 appearances08/15 — 49.1% from 2,340 appearances08/16 — 48.0% from 2,356 appearances08/17 — 47.6% from 2,266 appearances08/18 — 48.8% from 1,861 appearances08/19 — 48.7% from 593 appearances08/21 — 48.9% from 141 appearances08/22 — 55.5% from 137 appearances08/23 — 47.7% from 130 appearances08/24 — 48.2% from 199 appearances08/25 — 42.6% from 101 appearances
56.4%08/04 42.6%08/25

Pick rate

08/04 — 0.2% from 204 appearances08/05 — 0.2% from 633 appearances08/06 — 0.2% from 565 appearances08/07 — 0.2% from 108 appearances08/08 — 0.2% from 100 appearances08/09 — 0.2% from 107 appearances08/10 — 0.2% from 341 appearances08/11 — 0.2% from 1,204 appearances08/12 — 0.2% from 2,108 appearances08/13 — 0.2% from 2,425 appearances08/14 — 0.2% from 2,434 appearances08/15 — 0.3% from 2,340 appearances08/16 — 0.3% from 2,356 appearances08/17 — 0.3% from 2,266 appearances08/18 — 0.2% from 1,861 appearances08/19 — 0.3% from 593 appearances08/21 — 0.2% from 141 appearances08/22 — 0.1% from 137 appearances08/23 — 0.1% from 130 appearances08/24 — 0.2% from 199 appearances08/25 — 0.1% from 101 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +18.3 — rewards skill: from Bronze to Legendary the win rate climbs by 18.3 points (regression 32.4% to 50.7%). The higher the tier, the better he does.

Bronze — 52.7% from 1,508 gamesSilver — 32.8% from 1,656 gamesGold — 35.2% from 9,411 gamesDiamond — 41.8% from 5,967 gamesMythic — 48.5% from 20,430 gamesLegendary — 51.4% from 3,258 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 31 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 49.9%
8006 90
Out in the Open Knockoutprev. season 48.2%
3448 77
New Horizons Knockoutprev. season 47.5%
3808 79
Belle's Rock Knockoutprev. season 47.1%
5168 83

Against whom

Direct duels in Knockout: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.7% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Shelly runs in 2 circles — whoever Shelly beats beats someone who in turn beats Shelly. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Kaze 52.6% 1,190 games Trunk 53.8% 370 games Willow 50.2% 1,030 games Bolt 54.8% 177 games Grom 53.7% 216 games Gray 51.5% 326 games

Who plays him best soon

Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 KA RA FU RU Legendary 26 36.4% 65.4%
2 셀리로 플레까지 Mythic 38 34.9% 52.6%
3 김븝말아김밥 Diamond 24 34.5% 58.3%
4 やまぐっち Mythic 27 34.3% 55.6%
5 ☝️は Diamond 23 33.9% 56.5%