Best map: Sneaky Fields with 50.0% from 872 games.
Wins early — in Knockout 4.3 points better in short rounds than in long ones (41.3% against 45.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.3 — rewards skill: from Bronze to Legendary the win rate climbs by 18.3 points (regression 32.4% to 50.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
35.9% | 446 | 46 | ||
Belle's Rock ![]() |
34.6% | 382 | 44 | ||
Out in the Open ![]() |
33.2% | 391 | 44 | ||
New Horizons ![]() |
28.1% | 366 | 43 |
Direct duels in Knockout: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Shelly runs in 3 circles — whoever Shelly beats beats someone who in turn beats Shelly. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
52.6%
1,193 games
Trunk
53.8%
370 games
Willow
50.1%
1,033 games
Grom
54.1%
220 games
Bolt
54.8%
177 games
Gray
51.5%
326 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | KA RA FU RU | Legendary | 26 | 36.4% | 65.4% |
| 2 | 셀리로 플레까지 | Mythic | 38 | 34.9% | 52.6% |
| 3 | 김븝말아김밥 | Diamond | 24 | 34.5% | 58.3% |
| 4 | やまぐっち | Mythic | 27 | 34.3% | 55.6% |
| 5 | ☝️は | Diamond | 23 | 33.9% | 56.5% |