Best map: Parallel Plays with 70.6% from 109 games.
Wins early — in Heist 7.1 points better in short rounds than in long ones (54.7% against 47.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.1 — rewards skill: from Silver to Masters the win rate climbs by 2.1 points (regression 46.1% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
70.6% | 109 | 25 | ||
Hot Potato ![]() |
67.2% | 64 | 17 | ||
Pinball Dreams ![]() |
68.8% | 48 | 13 | ||
Triple Dribble ![]() |
59.7% | 62 | 17 | ||
Spiraling Out ![]() |
63.6% | 44 | 12 | ||
Safe Zone ![]() |
59.2% | 49 | 13 | ||
Dry Season ![]() |
57.4% | 54 | 15 | ||
New Horizons ![]() |
59.1% | 44 | 12 | ||
Pit Stop ![]() |
55.2% | 67 | 18 | ||
Dueling Beetles ![]() |
52.4% | 82 | 21 | ||
Undermine ![]() |
55.3% | 47 | 13 | ||
Bridge Too Far ![]() |
56.1% | 41 | 11 | ||
Kaboom Canyon ![]() |
54.8% | 42 | 11 | ||
Open Business ![]() |
51.5% | 68 | 18 | ||
Flaring Phoenix ![]() |
53.3% | 45 | 12 | ||
Safe(r) Zone ![]() |
51.7% | 60 | 16 | ||
Center Stage ![]() |
53.7% | 41 | 11 | ||
Out in the Open prev. season |
52.3% | 44 | 12 | ||
Shooting Star ![]() |
52.3% | 44 | 12 | ||
Sneaky Fields prev. season |
52.4% | 42 | 11 | ||
Belle's Rock ![]() |
50.0% | 64 | 17 | ||
Hard Rock Mine ![]() |
51.2% | 41 | 11 | ||
Gem Fort ![]() |
49.2% | 63 | 17 | ||
Rustic Arcade prev. season |
50.0% | 48 | 13 | ||
Double Swoosh ![]() |
50.0% | 46 | 12 | ||
Ring of Fire ![]() |
48.9% | 47 | 13 | ||
Deathcap Trap prev. season |
46.2% | 13 | 0 | ||
Hideout ![]() |
45.5% | 55 | 15 | ||
Layer Cake ![]() |
45.0% | 60 | 16 | ||
Crystal Arcade prev. season |
14.3% | 14 | 0 |
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.3% against Bolt in Gem Grab. On average the worst case sits at 27.5%.
Sirius counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.3%
168 games
Bo
58.1%
246 games
Edgar
51.8%
758 games
Fang
56.1%
164 games
Starr Nova
53.6%
222 games
Stu
54.7%
170 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 8頭身パムの★味噌カツ定食★ | Mythic | 21 | 33.2% | 61.9% |
| 2 | アーニモaanimo | Diamond | 29 | 33.2% | 55.2% |
| 3 | 鬥士 | Diamond | 20 | 30.7% | 50.0% |