Wins early — in Heist 7.1 points better in short rounds than in long ones (54.7% against 47.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
60.1%
511 games
Trunk
57.0%
1,086 games
R-T
67.3%
156 games
Kenji
60.7%
308 games
Doug
59.2%
377 games
Edgar
54.9%
1,206 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 8頭身パムの★味噌カツ定食★ | Mythic | 21 | 33.2% | 61.9% |
| 2 | アーニモaanimo | Diamond | 29 | 33.2% | 55.2% |
| 3 | 鬥士 | Diamond | 20 | 30.7% | 50.0% |