For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 1 circle — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.8%
660 games
Tick
54.0%
1,920 games
Mr. P
58.0%
176 games
Edgar
49.7%
6,067 games
Piper
50.6%
2,125 games
Pearl
54.1%
353 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Masters | 26 | 46.6% | 100.0% |
| 2 | ismo_gil | Masters | 43 | 46.1% | 79.1% |
| 3 | NF|NøxTy⚡ | Masters | 54 | 43.5% | 66.7% |
| 4 | Peteer🇪🇸 | Masters | 63 | 43.3% | 63.5% |
| 5 | 𝐑ebeldecito🤍 | Masters | 41 | 42.0% | 68.3% |