Best map: Parallel Plays with 58.9% from 1,537 games.
Wins early — in Heist 7.1 points better in short rounds than in long ones (54.7% against 47.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/03 to 08/21, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Silver to Masters the win rate climbs by 2.4 points (regression 45.9% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
58.9% | 1537 | 65 | ||
Pit Stop ![]() |
56.1% | 633 | 52 | ||
Triple Dribble ![]() |
54.8% | 666 | 52 | ||
Pinball Dreams ![]() |
55.6% | 478 | 47 | ||
Belle's Rock ![]() |
54.3% | 619 | 51 | ||
Gem Fort ![]() |
53.9% | 449 | 47 | ||
Dueling Beetles ![]() |
52.3% | 623 | 51 | ||
Rustic Arcade ![]() |
54.6% | 295 | 40 | ||
Flaring Phoenix ![]() |
53.6% | 379 | 44 | ||
Hot Potato ![]() |
53.4% | 401 | 45 | ||
Layer Cake ![]() |
52.0% | 652 | 52 | ||
Center Stage ![]() |
52.2% | 389 | 44 | ||
Open Business ![]() |
51.1% | 583 | 50 | ||
Sneaky Fields ![]() |
51.7% | 431 | 46 | ||
Spiraling Out ![]() |
51.1% | 511 | 48 | ||
Kaboom Canyon ![]() |
52.1% | 338 | 42 | ||
Shooting Star ![]() |
52.7% | 258 | 38 | ||
Dry Season ![]() |
51.3% | 308 | 41 | ||
Double Swoosh ![]() |
50.5% | 370 | 44 | ||
Undermine ![]() |
50.1% | 367 | 44 | ||
Out in the Open ![]() |
51.2% | 215 | 36 | ||
Bridge Too Far ![]() |
50.0% | 302 | 41 | ||
Hideout ![]() |
49.5% | 368 | 44 | ||
Crystal Arcade prev. season |
52.7% | 112 | 26 | ||
Ring of Fire ![]() |
48.5% | 437 | 46 | ||
Safe Zone ![]() |
49.3% | 288 | 40 | ||
New Horizons ![]() |
48.3% | 346 | 43 | ||
Hard Rock Mine ![]() |
48.0% | 398 | 45 | ||
Safe(r) Zone ![]() |
46.7% | 270 | 39 | ||
Deathcap Trap prev. season |
41.1% | 107 | 25 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Bolt in Gem Grab. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.8%
456 games
Brock
55.5%
539 games
Piper
55.8%
208 games
Nori
53.6%
239 games
Dynamike
56.3%
87 games
Tick
53.4%
133 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アーニモaanimo | Diamond | 27 | 33.6% | 55.6% |