Best map: Open Business with 61.3% from 212 games.
Wins early — in Heist 7.1 points better in short rounds than in long ones (54.7% against 47.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/18, 12 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Silver to Masters the win rate climbs by 2.4 points (regression 45.9% to 48.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
61.3% | 212 | 35 | ||
Parallel Plays prev. season |
57.7% | 350 | 43 | ||
Triple Dribble prev. season |
59.4% | 202 | 35 | ||
Dueling Beetles prev. season |
60.8% | 102 | 24 | ||
Pinball Dreams prev. season |
51.9% | 214 | 35 | ||
New Horizons prev. season |
76.2% | 21 | 1 | ||
Undermine prev. season |
59.6% | 47 | 13 | ||
Center Stage prev. season |
53.4% | 73 | 19 | ||
Belle's Rock prev. season |
68.4% | 19 | 0 | ||
Double Swoosh prev. season |
54.2% | 48 | 13 | ||
Rustic Arcade prev. season |
70.0% | 10 | 0 | ||
Hot Potato prev. season |
52.9% | 34 | 8 | ||
Hard Rock Mine prev. season |
49.3% | 71 | 19 | ||
Gem Fort prev. season |
52.0% | 25 | 3 | ||
Deathcap Trap prev. season |
47.2% | 123 | 27 | ||
Flaring Phoenix prev. season |
47.8% | 46 | 12 | ||
Hideout prev. season |
50.0% | 10 | 0 | ||
Dry Season prev. season |
41.7% | 12 | 0 | ||
Crystal Arcade prev. season |
39.5% | 38 | 10 | ||
Layer Cake prev. season |
41.1% | 90 | 23 | ||
Ring of Fire prev. season |
31.8% | 22 | 1 | ||
Sneaky Fields prev. season |
37.5% | 112 | 26 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.8% against Bolt in Gem Grab. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.8%
452 games
Brock
55.7%
533 games
Piper
55.8%
208 games
Nori
53.6%
237 games
Tick
53.8%
130 games
Leon
53.9%
128 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アーニモaanimo | Diamond | 27 | 33.6% | 55.6% |