Best map: Parallel Plays with 71.7% from 92 games.
Wins early — in Heist 7.1 points better in short rounds than in long ones (54.7% against 47.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Silver to Masters the win rate climbs by 2.4 points (regression 45.9% to 48.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
71.7% | 92 | 23 | ||
Hot Potato ![]() |
69.8% | 53 | 15 | ||
Spiraling Out ![]() |
69.4% | 36 | 9 | ||
Safe Zone ![]() |
65.9% | 41 | 11 | ||
Pit Stop ![]() |
60.8% | 51 | 14 | ||
Pinball Dreams prev. season |
62.8% | 43 | 11 | ||
Triple Dribble ![]() |
59.3% | 54 | 15 | ||
Dry Season ![]() |
59.2% | 49 | 13 | ||
New Horizons ![]() |
61.0% | 41 | 11 | ||
Dueling Beetles ![]() |
54.9% | 71 | 19 | ||
Out in the Open prev. season |
56.1% | 41 | 11 | ||
Center Stage prev. season |
57.1% | 35 | 8 | ||
Safe(r) Zone ![]() |
53.8% | 52 | 14 | ||
Kaboom Canyon prev. season |
54.8% | 42 | 11 | ||
Bridge Too Far ![]() |
55.0% | 40 | 10 | ||
Rustic Arcade prev. season |
53.7% | 41 | 11 | ||
Undermine prev. season |
52.2% | 46 | 12 | ||
Ring of Fire ![]() |
52.4% | 42 | 11 | ||
Gem Fort ![]() |
50.0% | 62 | 17 | ||
Open Business ![]() |
50.0% | 60 | 16 | ||
Sneaky Fields prev. season |
51.3% | 39 | 10 | ||
Flaring Phoenix prev. season |
48.9% | 47 | 13 | ||
Belle's Rock ![]() |
48.1% | 54 | 15 | ||
Double Swoosh ![]() |
48.8% | 41 | 11 | ||
Hard Rock Mine prev. season |
47.8% | 46 | 12 | ||
Shooting Star prev. season |
47.7% | 44 | 12 | ||
Hideout ![]() |
46.8% | 47 | 13 | ||
Deathcap Trap prev. season |
46.2% | 13 | 0 | ||
Layer Cake ![]() |
38.9% | 54 | 15 | ||
Crystal Arcade prev. season |
14.3% | 14 | 0 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.8% against Bolt in Gem Grab. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.8%
452 games
Brock
55.7%
533 games
Piper
55.8%
208 games
Nori
53.6%
237 games
Tick
53.8%
130 games
Leon
53.9%
128 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アーニモaanimo | Diamond | 27 | 33.6% | 55.6% |