Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (51.9% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.5%
2,031 games
Ash
58.3%
513 games
Bull
54.9%
1,476 games
Shade
55.8%
667 games
Doug
57.9%
368 games
Griff
52.7%
3,407 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.6% | 100.0% |
| 2 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 3 | アーニモaanimo | Mythic | 49 | 36.9% | 55.1% |
| 4 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.9% | 75.0% |
| 5 | Cemoxo去 | Masters | 24 | 36.3% | 66.7% |