Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (50.6% against 45.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Deathcap Trap. 08/05 to 08/19, 12 days. 6 earlier days are left out — below 177 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.4 — rewards skill: from Diamond to Legendary the win rate climbs by 7.4 points (regression 42.9% to 50.2%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Sirius here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.5%
440 games
Bo
54.5%
719 games
Ash
59.6%
198 games
Edgar
49.8%
2,080 games
Bibi
52.5%
387 games
Rico
50.3%
781 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 鬥士 | Legendary | 50 | 38.1% | 56.0% |
| 2 | 𝐑ebeldecito🤍 | Legendary | 20 | 37.9% | 75.0% |
| 3 | Cemoxo去 | Masters | 20 | 36.9% | 70.0% |
| 4 | アーニモaanimo | Mythic | 47 | 36.8% | 53.2% |
| 5 | 8頭身パムの★味噌カツ定食★ | Mythic | 21 | 35.6% | 61.9% |