There are barely any games for this brawler on Double Swoosh — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Brawl Ball 4.4 points better in long rounds than in short ones (51.1% against 46.6%, split at 112 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.7 — rewards skill: from Diamond to Legendary the win rate climbs by 7.7 points (regression 40.6% to 48.3%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers — the numbers are not enough for Pro yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.