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Sirius

Ultra Legendary Ranked · Mythic Flaring Phoenix Knockout
47.6%Win rate on Flaring Phoenix
471Games here
0.1%Pick rate
47Trust Score
70. of 105Rank on this map

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 38.46.5 %
Popularity 26.0.18 %
Breadth 33.3% of maps
Counter safety 25.30.9 %
Star rate 54.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/25, 20 days. 6 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 38.0% from 158 appearances08/05 — 45.6% from 458 appearances08/06 — 55.1% from 370 appearances08/07 — 52.7% from 93 appearances08/08 — 40.6% from 106 appearances08/09 — 44.6% from 65 appearances08/10 — 50.2% from 263 appearances08/11 — 48.3% from 891 appearances08/12 — 49.5% from 1,302 appearances08/13 — 45.6% from 1,300 appearances08/14 — 48.9% from 1,242 appearances08/15 — 47.8% from 1,254 appearances08/16 — 47.4% from 1,214 appearances08/17 — 47.7% from 1,228 appearances08/18 — 44.9% from 1,037 appearances08/19 — 45.6% from 281 appearances08/22 — 52.9% from 85 appearances08/23 — 48.9% from 88 appearances08/24 — 46.5% from 129 appearances08/25 — 47.3% from 91 appearances
38.0%08/04 47.3%08/25

Pick rate

08/04 — 0.6% from 158 appearances08/05 — 0.5% from 458 appearances08/06 — 0.6% from 370 appearances08/07 — 0.6% from 93 appearances08/08 — 0.7% from 106 appearances08/09 — 0.4% from 65 appearances08/10 — 0.6% from 263 appearances08/11 — 0.5% from 891 appearances08/12 — 0.5% from 1,302 appearances08/13 — 0.5% from 1,300 appearances08/14 — 0.5% from 1,242 appearances08/15 — 0.5% from 1,254 appearances08/16 — 0.5% from 1,214 appearances08/17 — 0.5% from 1,228 appearances08/18 — 0.5% from 1,037 appearances08/19 — 0.5% from 281 appearances08/22 — 0.3% from 85 appearances08/23 — 0.4% from 88 appearances08/24 — 0.4% from 129 appearances08/25 — 0.3% from 91 appearances
0.6%08/04 0.3%08/25

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.1% from 1,894 gamesDiamond — 47.6% from 2,166 gamesMythic — 47.5% from 11,758 gamesLegendary — 47.9% from 2,304 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 2 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 53.9% 2,368 games Brock 53.4% 2,234 games Pearl 60.6% 203 games Grom 58.1% 296 games Tick 54.5% 712 games Gray 53.4% 526 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 26 44.2% 100.0%
2 鬥士 Legendary 59 37.9% 55.9%
3 𝐑ebeldecito🤍 Legendary 26 37.9% 73.1%
4 アーニモaanimo Mythic 49 36.6% 55.1%
5 Cemoxo去 Masters 24 35.9% 66.7%