Wins late — in Brawl Ball 4.4 points better in long rounds than in short ones (51.1% against 46.6%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Hideout. 08/05 to 08/19, 11 days. 5 earlier days are left out — below 125 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +3.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. From last season — there are not enough numbers in the current one yet. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Not enough data yet.
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.