Wins late — in Brawl Ball 4.4 points better in long rounds than in short ones (51.1% against 46.6%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/11 to 08/18, 8 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Mythic.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bolt
60.1%
1,492 games
Bo
52.4%
6,515 games
Clancy
51.5%
1,044 games
Edgar
49.4%
4,976 games
Jessie
50.4%
1,344 games
Griff
48.8%
8,136 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ❄️☃️ONE|🥵SHOT☠ | Legendary | 55 | 47.6% | 63.6% |
| 2 | 이윤홍 | Mythic | 21 | 47.3% | 81.0% |
| 3 | ⛩️RZM|64🇦🇿🥀 | Legendary | 53 | 46.9% | 62.3% |
| 4 | ITay|lone🍃 | Legendary | 34 | 46.7% | 67.6% |
| 5 | ★[KAPI]☆ | Mythic | 40 | 46.6% | 65.0% |