My roster

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Sirius

Ultra Legendary Ranked · Legendary Safe Zone Heist
41.7%Win rate on Safe Zone
276Games here
0.2%Pick rate
39Trust Score
87. of 105Rank on this map
−4.6Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 49.
Win rate 54.48.8 %
Popularity 56.0.63 %
Breadth 57.11% of maps
Counter safety 59.35.0 %
Star rate 49.11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.6 — punishes weak opponents: from Gold to Mythic the win rate drops by 4.6 points (regression 44.4% to 39.8%). Higher up he gets outplayed.

Gold — 46.0% from 1,270 gamesDiamond — 39.3% from 1,413 gamesMythic — 40.1% from 5,094 games
GoldDiamondMythic

Against whom

Direct duels in Heist: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 57.3% 2,410 games Mico 58.1% 1,186 games Bibi 60.2% 347 games Chuck 56.7% 849 games Bull 56.3% 574 games Edgar 52.4% 3,301 games

Who plays him best

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 鬥士 Legendary 53 38.0% 56.6%
2 𝐑ebeldecito🤍 Legendary 20 37.1% 75.0%
3 アーニモaanimo Mythic 49 37.0% 55.1%
4 Cemoxo去 Masters 24 36.4% 66.7%
5 Not Carlos Legendary 26 35.7% 61.5%