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Sirius

Ultra Legendary Ranked · Diamond Sneaky Fields Brawl Ball
47.5%Win rate on Sneaky Fields
682Games here
0.4%Pick rate
53Trust Score
50. of 105Rank on this map

Wins early — in Hot Zone 6.0 points better in short rounds than in long ones (52.0% against 46.0%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 54.48.9 %
Popularity 52.0.49 %
Breadth 14.4% of maps
Counter safety 74.42.2 %
Star rate 40.20.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Sneaky Fields. 08/05 to 08/22, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 51.6% from 122 appearances08/06 — 50.0% from 120 appearances08/12 — 41.9% from 62 appearances08/13 — 56.5% from 62 appearances08/14 — 41.3% from 121 appearances08/15 — 45.0% from 109 appearances08/16 — 37.2% from 129 appearances08/17 — 49.1% from 112 appearances08/18 — 38.1% from 113 appearances08/20 — 44.9% from 167 appearances08/21 — 48.8% from 281 appearances08/22 — 48.5% from 206 appearances
51.6%08/05 48.5%08/22

Pick rate

08/05 — 0.6% from 122 appearances08/06 — 0.6% from 120 appearances08/12 — 0.7% from 62 appearances08/13 — 0.4% from 62 appearances08/14 — 0.8% from 121 appearances08/15 — 0.7% from 109 appearances08/16 — 0.7% from 129 appearances08/17 — 0.6% from 112 appearances08/18 — 0.6% from 113 appearances08/20 — 0.4% from 167 appearances08/21 — 0.4% from 281 appearances08/22 — 0.5% from 206 appearances
0.6%08/05 0.5%08/22

Across the ranks

Win rate per rank tier on Sneaky Fields — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.1% from 869 gamesDiamond — 46.3% from 1,761 gamesMythic — 46.1% from 15,421 gamesLegendary — 48.0% from 3,768 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Sneaky Fields. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.4% 942 games Ash 60.8% 250 games Bull 56.0% 678 games Frank 55.5% 641 games Griff 53.0% 1,513 games Shade 57.2% 311 games

Who plays him best

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 アーニモaanimo Diamond 37 34.7% 54.1%
2 8頭身パムの★味噌カツ定食★ Mythic 21 34.1% 61.9%
3 鬥士 Mythic 34 34.1% 52.9%
4 호냘두 Diamond 22 29.2% 36.4%