Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (50.6% against 45.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Triple Dribble. 08/04 to 08/23, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.3%
1,112 games
Bull
56.7%
826 games
Ash
59.9%
299 games
Frank
54.3%
772 games
Rico
52.6%
1,369 games
Griff
52.2%
1,827 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 鬥士 | Legendary | 45 | 37.9% | 57.8% |
| 2 | アーニモaanimo | Mythic | 43 | 35.5% | 51.2% |
| 3 | 8頭身パムの★味噌カツ定食★ | Mythic | 21 | 35.2% | 61.9% |
| 4 | Not Carlos | Legendary | 24 | 35.1% | 58.3% |
| 5 | 호냘두 | Diamond | 24 | 30.6% | 37.5% |