Wins early — in Hot Zone 4.7 points better in short rounds than in long ones (50.5% against 45.8%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ❄️☃️ONE|🥵SHOT☠ | Legendary | 55 | 47.6% | 63.6% |
| 2 | 이윤홍 | Mythic | 21 | 47.3% | 81.0% |
| 3 | ⛩️RZM|64🇦🇿🥀 | Legendary | 53 | 46.9% | 62.3% |
| 4 | ITay|lone🍃 | Legendary | 34 | 46.7% | 67.6% |
| 5 | ★[KAPI]☆ | Mythic | 40 | 46.6% | 65.0% |