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EN

Sirius

Ultra Legendary Ranked · Silver
54.9%Win rate across all maps
5,943Games
85Trust Score
22. of 105Rank by score

Best map: Parallel Plays with 65.4% from 405 games.

Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 36.Counter safetyStar rate
Win rate 78.54.9 %
Popularity 49.0.51 %
Breadth 36.10% of maps
Counter safety 42.26.5 %
Star rate 44.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 51.0% from 98 appearances08/20 — 59.4% from 1,130 appearances08/21 — 51.2% from 963 appearances08/22 — 52.1% from 822 appearances08/23 — 51.4% from 747 appearances08/24 — 56.0% from 1,250 appearances08/25 — 55.9% from 957 appearances08/26 — 70.3% from 74 appearances
51.0%08/05 70.3%08/26

Pick rate

08/05 — 0.8% from 98 appearances08/20 — 0.4% from 1,130 appearances08/21 — 0.5% from 963 appearances08/22 — 0.5% from 822 appearances08/23 — 0.5% from 747 appearances08/24 — 0.5% from 1,250 appearances08/25 — 0.5% from 957 appearances08/26 — 0.6% from 74 appearances
0.8%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.7% from 303 gamesSilver — 54.7% from 6,198 gamesGold — 48.2% from 60,264 gamesDiamond — 46.1% from 67,718 gamesMythic — 46.9% from 341,309 gamesLegendary — 50.5% from 62,271 gamesMasters — 54.4% from 1,994 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 65.4%
405 45
Triple Dribble Brawl Ball 63.2%
193 34
Hot Potato Heist 60.7%
219 36
Kaboom Canyon Heist 58.8%
211 35
Belle's Rock Knockout 56.8%
264 39
Spiraling Out Brawl Ball 59.0%
173 32
Sneaky Fields Brawl Ball 59.3%
140 29
Safe(r) Zone Heist 56.1%
196 34
Bridge Too Far Heist 55.9%
188 34
Pinball Dreams Brawl Ball 54.8%
188 34
Dry Season Bounty 55.1%
176 33
Flaring Phoenix Knockout 55.2%
172 32
Double Swoosh Gem Grab 54.3%
199 34
Layer Cake Bounty 53.1%
254 38
Open Business Hot Zone 52.5%
299 40
Undermine Gem Grab 54.1%
196 34
Pit Stop Heist 53.0%
253 38
Dueling Beetles Hot Zone 51.9%
318 41
Safe Zone Heist 53.2%
203 35
Center Stage Brawl Ball 53.7%
162 31
New Horizons Knockout 53.1%
179 33
Gem Fort Gem Grab 52.4%
212 35
Shooting Star Bounty 51.9%
158 31
Out in the Open Knockout 52.1%
146 30
Hard Rock Mine Gem Grab 50.5%
218 36
Hideout Bounty 49.5%
216 36
Rustic Arcade Gem Grab 48.1%
183 33
Ring of Fire Hot Zone 46.8%
216 36
Deathcap Trap Gem Grabprev. season 46.2%
13 0
Crystal Arcade Gem Grabprev. season 14.3%
14 0

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.6% 100.0%
2 鬥士 Legendary 56 38.3% 57.1%
3 𝐑ebeldecito🤍 Legendary 26 38.2% 73.1%
4 アーニモaanimo Mythic 49 36.8% 55.1%
5 Cemoxo去 Masters 24 36.2% 66.7%