Best map: Parallel Plays with 65.3% from 415 games.
Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
53.5% | 258 | 38 | ||
Dry Season ![]() |
54.9% | 182 | 33 | ||
Shooting Star ![]() |
52.5% | 162 | 31 | ||
Hideout ![]() |
49.1% | 222 | 36 |
Direct duels in Bounty: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Bolt in Gem Grab. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.7%
346 games
Tick
54.5%
826 games
Alli
61.3%
80 games
Edgar
49.1%
2,527 games
Brock
49.3%
1,669 games
Max
50.6%
344 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.4% | 100.0% |
| 2 | 鬥士 | Legendary | 59 | 38.0% | 55.9% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 26 | 38.0% | 73.1% |
| 4 | アーニモaanimo | Mythic | 49 | 36.7% | 55.1% |
| 5 | Cemoxo去 | Masters | 24 | 36.0% | 66.7% |