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Sirius

Ultra Legendary Ranked · Silver Brawl Ball
57.5%Win rate in Brawl Ball
832Games
56Trust Score
14. of 105Rank in Brawl Ball

Best map: Parallel Plays with 65.7% from 394 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 34.Counter safetyStar rate
Win rate 89.57.5 %
Popularity 43.0.40 %
Breadth 34.10% of maps
Counter safety 81.42.6 %
Star rate 52.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 63.0% from 181 appearances08/21 — 56.9% from 123 appearances08/22 — 57.5% from 106 appearances08/23 — 52.9% from 104 appearances08/24 — 52.3% from 176 appearances08/25 — 61.2% from 139 appearances
63.0%08/20 61.2%08/25

Pick rate

08/20 — 0.4% from 181 appearances08/21 — 0.4% from 123 appearances08/22 — 0.4% from 106 appearances08/23 — 0.4% from 104 appearances08/24 — 0.4% from 176 appearances08/25 — 0.4% from 139 appearances
0.4%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 57.2% from 862 gamesGold — 50.6% from 10,339 gamesDiamond — 48.0% from 12,450 gamesMythic — 47.7% from 72,755 gamesLegendary — 50.3% from 18,454 gamesMasters — 52.4% from 635 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 30 maps.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 63.1%
187 33
Spiraling Out Brawl Ball 58.2%
170 32
Sneaky Fields Brawl Ball 59.3%
135 29
Pinball Dreams Brawl Ball 54.3%
184 33
Center Stage Brawl Ball 52.6%
154 31

Against whom

Direct duels in Brawl Ball: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.9% against Bolt in Gem Grab. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.8% 1,997 games Ash 58.2% 510 games Bull 55.3% 1,443 games Doug 58.2% 364 games Nita 56.7% 460 games Griff 52.7% 3,344 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%