Best map: Parallel Plays with 54.3% from 5,866 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Silver to Masters the win rate climbs by 2.4 points (regression 45.1% to 47.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
48.8% | 1939 | 68 | ||
Rustic Arcade ![]() |
47.1% | 1465 | 64 | ||
Crystal Arcade +Diamondprev. season |
46.4% | 1363 | 63 | ||
Deathcap Trap +Diamondprev. season |
46.1% | 1403 | 64 | ||
Double Swoosh ![]() |
46.0% | 1592 | 65 | ||
Undermine ![]() |
45.9% | 1665 | 66 | ||
Hard Rock Mine ![]() |
45.2% | 1733 | 67 |
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.8% against Bolt in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.4%
606 games
Ash
59.5%
242 games
Bo
53.4%
1,039 games
Surge
52.2%
977 games
Bibi
53.0%
496 games
Rico
51.0%
1,089 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 2 | アーニモaanimo | Mythic | 49 | 36.9% | 55.1% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.9% | 75.0% |
| 4 | Cemoxo去 | Masters | 24 | 36.3% | 66.7% |
| 5 | Not Carlos | Legendary | 26 | 35.5% | 61.5% |