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Sirius

Ultra Legendary Ranked · Legendary Gem Grab
49.0%Win rate in Gem Grab
569Games
50Trust Score
70. of 105Rank in Gem Grab
+2.5Skill bonus

Best map: Open Business with 56.3% from 3,608 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 42.49.0 %
Popularity 7.0.13 %
Breadth 57.10% of maps
Counter safety 15.26.8 %
Star rate 50.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 9 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 46.8% from 538 appearances08/05 — 45.8% from 1,152 appearances08/06 — 51.9% from 526 appearances08/07 — 54.2% from 264 appearances08/08 — 50.2% from 301 appearances08/09 — 49.6% from 349 appearances08/10 — 52.8% from 1,009 appearances08/11 — 48.3% from 1,932 appearances08/12 — 50.1% from 1,338 appearances08/13 — 49.0% from 904 appearances08/14 — 48.5% from 646 appearances08/15 — 49.0% from 522 appearances08/16 — 46.5% from 546 appearances08/17 — 53.9% from 434 appearances08/18 — 49.0% from 414 appearances08/19 — 47.8% from 186 appearances08/23 — 45.2% from 124 appearances08/24 — 52.2% from 157 appearances08/25 — 48.7% from 154 appearances
46.8%08/04 48.7%08/25

Pick rate

08/04 — 0.3% from 538 appearances08/05 — 0.3% from 1,152 appearances08/06 — 0.2% from 526 appearances08/07 — 0.2% from 264 appearances08/08 — 0.2% from 301 appearances08/09 — 0.2% from 349 appearances08/10 — 0.3% from 1,009 appearances08/11 — 0.3% from 1,932 appearances08/12 — 0.3% from 1,338 appearances08/13 — 0.3% from 904 appearances08/14 — 0.3% from 646 appearances08/15 — 0.3% from 522 appearances08/16 — 0.3% from 546 appearances08/17 — 0.3% from 434 appearances08/18 — 0.3% from 414 appearances08/19 — 0.3% from 186 appearances08/23 — 0.3% from 124 appearances08/24 — 0.3% from 157 appearances08/25 — 0.3% from 154 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.5 — rewards skill: from Silver to Masters the win rate climbs by 2.5 points (regression 45.0% to 47.5%). The higher the tier, the better he does.

Silver — 51.1% from 1,055 gamesGold — 46.4% from 9,367 gamesDiamond — 45.3% from 12,808 gamesMythic — 46.0% from 74,734 gamesLegendary — 49.2% from 11,725 gamesMasters — 50.5% from 364 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.6%
1982 69
Crystal Arcade Gem Grabprev. season 51.7%
1964 69
Double Swoosh Gem Grabprev. season 48.9%
1657 66
Undermine Gem Grabprev. season 48.7%
1495 65
Hard Rock Mine Gem Grabprev. season 46.7%
2288 71
Gem Fort Gem Grabprev. season 46.3%
1831 68
Rustic Arcade Gem Grab+Mythicprev. season 44.3%
6944 88

Against whom

Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.8% against Bolt in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.4% 624 games Ash 58.9% 246 games Bo 53.4% 1,088 games Surge 51.7% 1,010 games Bibi 52.9% 520 games Rico 50.9% 1,134 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%