Best map: Parallel Plays with 52.5% from 2,394 games.
Wins early — in Hot Zone 4.5 points better in short rounds than in long ones (51.7% against 47.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 7 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Silver to Masters the win rate climbs by 2.3 points (regression 45.1% to 47.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
51.2% | 404 | 45 | ||
Undermine prev. season |
46.7% | 10417 | 94 | ||
Crystal Arcade prev. season |
46.6% | 11645 | 95 | ||
Hard Rock Mine ![]() |
49.0% | 435 | 46 | ||
Deathcap Trap prev. season |
45.7% | 10791 | 94 | ||
Double Swoosh prev. season |
44.3% | 10860 | 94 | ||
Rustic Arcade prev. season |
43.9% | 6443 | 86 |
Direct duels in Gem Grab: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Bolt in Gem Grab. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.7%
645 games
Ash
60.4%
255 games
Bo
53.1%
1,131 games
Bibi
53.2%
547 games
Surge
51.7%
1,034 games
Fang
52.5%
575 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dante🩵 | Legendary | 20 | 41.4% | 100.0% |
| 2 | 鬥士 | Legendary | 59 | 38.0% | 55.9% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 26 | 38.0% | 73.1% |
| 4 | アーニモaanimo | Mythic | 49 | 36.7% | 55.1% |
| 5 | Cemoxo去 | Masters | 24 | 36.1% | 66.7% |