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EN

Sirius

Ultra Legendary Ranked · Silver
54.7%Win rate across all maps
5,792Games
85Trust Score
22. of 105Rank by score

Best map: Parallel Plays with 65.7% from 394 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 34.Counter safetyStar rate
Win rate 77.54.7 %
Popularity 48.0.50 %
Breadth 34.10% of maps
Counter safety 43.26.4 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 51.0% from 98 appearances08/20 — 59.4% from 1,128 appearances08/21 — 51.2% from 961 appearances08/22 — 51.9% from 819 appearances08/23 — 51.8% from 737 appearances08/24 — 55.8% from 1,231 appearances08/25 — 56.0% from 906 appearances
51.0%08/05 56.0%08/25

Pick rate

08/05 — 0.8% from 98 appearances08/20 — 0.4% from 1,128 appearances08/21 — 0.5% from 961 appearances08/22 — 0.5% from 819 appearances08/23 — 0.5% from 737 appearances08/24 — 0.5% from 1,231 appearances08/25 — 0.5% from 906 appearances
0.8%08/05 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.5% from 6,047 gamesGold — 48.2% from 58,807 gamesDiamond — 46.1% from 67,239 gamesMythic — 46.9% from 341,030 gamesLegendary — 50.4% from 62,131 gamesMasters — 54.3% from 1,981 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 65.7%
394 45
Triple Dribble Brawl Ball 63.1%
187 33
Hot Potato Heist 60.7%
214 35
Kaboom Canyon Heist 58.0%
207 35
Belle's Rock Knockout 56.4%
259 38
Spiraling Out Brawl Ball 58.2%
170 32
Sneaky Fields Brawl Ball 59.3%
135 29
Bridge Too Far Heist 56.8%
183 33
Safe(r) Zone Heist 56.2%
194 34
Dry Season Bounty 55.2%
172 32
Open Business Hot Zone 52.9%
293 40
Pit Stop Heist 53.4%
249 38
Undermine Gem Grab 54.4%
193 34
Flaring Phoenix Knockout 55.0%
171 32
Pinball Dreams Brawl Ball 54.3%
184 33
Double Swoosh Gem Grab 53.9%
191 34
Safe Zone Heist 53.5%
202 35
Layer Cake Bounty 52.5%
242 37
New Horizons Knockout 53.1%
175 32
Gem Fort Gem Grab 52.2%
207 35
Dueling Beetles Hot Zone 50.5%
305 41
Center Stage Brawl Ball 52.6%
154 31
Shooting Star Bounty 51.6%
155 31
Out in the Open Knockout 51.7%
143 29
Hard Rock Mine Gem Grab 49.8%
211 35
Hideout Bounty 49.3%
211 35
Rustic Arcade Gem Grab 47.7%
176 33
Ring of Fire Hot Zone 46.9%
213 35
Deathcap Trap Gem Grabprev. season 46.2%
13 0
Crystal Arcade Gem Grabprev. season 14.3%
14 0

Who beats Sirius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%