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EN

Sirius

Ultra Legendary Ranked · Diamond Knockout
46.7%Win rate in Knockout
3,715Games
78Trust Score
78. of 105Rank in Knockout
−2.3Skill bonus

Best map: Parallel Plays with 53.5% from 4,901 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 27.46.7 %
Popularity 48.0.33 %
Breadth 12.3% of maps
Counter safety 46.33.5 %
Star rate 56.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 140 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 41.4% from 181 appearances08/05 — 51.2% from 574 appearances08/06 — 46.8% from 577 appearances08/12 — 42.5% from 268 appearances08/13 — 47.0% from 351 appearances08/14 — 44.7% from 447 appearances08/15 — 48.2% from 415 appearances08/16 — 47.3% from 471 appearances08/17 — 48.7% from 520 appearances08/18 — 44.4% from 538 appearances08/20 — 46.1% from 505 appearances08/21 — 48.3% from 931 appearances08/22 — 44.1% from 656 appearances08/23 — 45.3% from 532 appearances08/24 — 48.0% from 633 appearances08/25 — 47.8% from 458 appearances
41.4%08/04 47.8%08/25

Pick rate

08/04 — 0.7% from 181 appearances08/05 — 0.7% from 574 appearances08/06 — 0.7% from 577 appearances08/12 — 0.7% from 268 appearances08/13 — 0.6% from 351 appearances08/14 — 0.7% from 447 appearances08/15 — 0.7% from 415 appearances08/16 — 0.7% from 471 appearances08/17 — 0.7% from 520 appearances08/18 — 0.7% from 538 appearances08/20 — 0.3% from 505 appearances08/21 — 0.3% from 931 appearances08/22 — 0.3% from 656 appearances08/23 — 0.4% from 532 appearances08/24 — 0.3% from 633 appearances08/25 — 0.4% from 458 appearances
0.7%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.3 points (regression 49.0% to 46.7%). Higher up he gets outplayed.

Silver — 54.1% from 763 gamesGold — 48.7% from 7,063 gamesDiamond — 46.9% from 8,432 gamesMythic — 47.1% from 42,707 gamesLegendary — 48.1% from 5,597 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
New Horizons Knockout 48.3%
789 55
Flaring Phoenix Knockout 47.1%
930 57
Belle's Rock Knockout 46.4%
1575 65
Out in the Open Knockout 44.2%
421 46

Against whom

Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.9% against Bolt in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 1 circle — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 53.9% 2,140 games Brock 52.9% 2,067 games Grom 57.7% 272 games Tick 54.0% 639 games Pearl 59.1% 186 games Gray 53.8% 485 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Legendary 20 41.7% 100.0%
2 鬥士 Legendary 56 38.4% 57.1%
3 アーニモaanimo Mythic 49 36.9% 55.1%
4 𝐑ebeldecito🤍 Legendary 20 36.9% 75.0%
5 Cemoxo去 Masters 24 36.3% 66.7%