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EN

Sirius

Ultra Legendary Ranked · Gold Knockout
48.7%Win rate in Knockout
6,600Games
87Trust Score
54. of 105Rank in Knockout
−2.4Skill bonus

Best map: Parallel Plays with 54.3% from 5,798 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 49.48.7 %
Popularity 50.0.37 %
Breadth 35.10% of maps
Counter safety 13.28.8 %
Star rate 56.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 49.6% from 121 appearances08/06 — 60.0% from 95 appearances08/20 — 52.6% from 1,085 appearances08/21 — 50.6% from 1,136 appearances08/22 — 44.7% from 893 appearances08/23 — 45.7% from 849 appearances08/24 — 48.9% from 1,581 appearances08/25 — 48.3% from 1,056 appearances
49.6%08/05 48.3%08/25

Pick rate

08/05 — 0.7% from 121 appearances08/06 — 0.7% from 95 appearances08/20 — 0.3% from 1,085 appearances08/21 — 0.3% from 1,136 appearances08/22 — 0.4% from 893 appearances08/23 — 0.4% from 849 appearances08/24 — 0.4% from 1,581 appearances08/25 — 0.4% from 1,056 appearances
0.7%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.4 points (regression 49.1% to 46.7%). Higher up he gets outplayed.

Silver — 53.8% from 746 gamesGold — 48.9% from 6,942 gamesDiamond — 46.9% from 8,387 gamesMythic — 47.1% from 42,694 gamesLegendary — 48.1% from 5,588 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 52.3%
2524 72
Flaring Phoenix Knockout 47.8%
1556 65
New Horizons Knockout 46.1%
1519 65
Out in the Open Knockout 45.1%
1001 59

Against whom

Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.4% against Bolt in Bounty. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 1 circle — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 53.8% 2,104 games Brock 53.2% 2,033 games Grom 58.0% 269 games Pearl 59.7% 181 games Tick 53.8% 630 games Gray 53.5% 482 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 鬥士 Legendary 56 38.4% 57.1%
2 アーニモaanimo Mythic 49 36.9% 55.1%
3 𝐑ebeldecito🤍 Legendary 20 36.8% 75.0%
4 Cemoxo去 Masters 24 36.2% 66.7%
5 Not Carlos Legendary 26 35.5% 61.5%