Best map: Open Business with 56.2% from 3,594 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 9 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.3 points (regression 49.0% to 46.7%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
49.7% | 2008 | 69 | ||
Flaring Phoenix prev. season |
47.7% | 2277 | 71 | ||
New Horizons prev. season |
47.8% | 996 | 58 | ||
Out in the Open +Mythicprev. season |
43.0% | 4377 | 81 |
Direct duels in Knockout: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.8% against Bolt in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 1 circle — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
53.7%
2,117 games
Brock
53.1%
2,049 games
Grom
57.8%
270 games
Tick
54.0%
633 games
Pearl
59.1%
186 games
Gray
53.8%
485 games
Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 鬥士 | Legendary | 56 | 38.4% | 57.1% |
| 2 | アーニモaanimo | Mythic | 49 | 36.9% | 55.1% |
| 3 | 𝐑ebeldecito🤍 | Legendary | 20 | 36.9% | 75.0% |
| 4 | Cemoxo去 | Masters | 24 | 36.3% | 66.7% |
| 5 | Not Carlos | Legendary | 26 | 35.5% | 61.5% |